Flight 418
The pilot is out, the fuel is short, and a storm is crossing the only runway close enough.
Games where the thing carrying you stops working
A plane, a ferry, a seaplane. Each of these episodes starts the moment the thing you were riding in stops being safe, and nobody qualified is coming to take over.
They are built around clocks you can see: fuel, minutes until the last boat, days of water. Every choice spends some of it, and the ending tells you which call cost the most. About five minutes each, five endings each.
The pilot is out, the fuel is short, and a storm is crossing the only runway close enough.
A ship going over, a fifteen-year-old you promised to bring home, and boats that leave when they are full.
Six strangers, short water, a search plane that may not look your way, and a beacon one of them is hiding.